Rudy Enb For Vanilla Skyrim Se
NEWS: New version for EVLaS. Merely partially finished for now. So published as an Blastoff, test version. You'll detect it in the updates files. Non everything went as I thought information technology was, because during the piece of work my PC decided, that it had had enough of this life and died. More info in spoiler: ............................................................................ Spoiler: Testify Why is this version published as Alpha? So ahead of me is buying a new PC, simply when that will happen, I accept no idea nevertheless. Anyway, these ini are updated (with conditions ID): I talked to Zangdar and we decided to release such a test, Alpha version. When can the full version be expected? Lamentable, merely I have no idea. Due to the computer failure, I was unable to familiarize with the new Complex Grass or its collisions. So all the tweaks in this section are washed past Zangdar. Now most the installation process. You have 3 versions in the annal, 2 for ELFX and ELFX Shadows and the tertiary i prepared by Zangdar especially for LUX. You demand these mods, which is probably obvious: SKSE - https://skse.silverlock.org/ In the "REQUIRED UPDATED FILES" directory in the archive y'all will find the cfg file for EVLaS, the updated CW.esp version and the improved deject mesh (Volumetric rays from ENB should work better with it). "Rudy ENB Water for ENB FIX" (from my FOMOD) is obsolete. Since it was created, Water for ENB has been updated and so many times that information technology'southward merely not needed anymore. For correct terrain shadows you have to apply DynDOLOD and generate the underside meshes or use "EVLaS Skyrim Underside" (but this mesh only covers Tamriel). That'southward all Folks for now. ............................................................................ One-time NEWS: In cursory , what'southward new in this version: Please notation, that the installation instructions accept been inverse. A few words of introduction. This preset is designed for "Cathedral Weathers and Seasons" (with my tweaked esp), "Dynamic Volumetric Lighting and Lord's day Shadows", "Water for ENB" and "Embers XD". These mods are "hard requirements" now. To use the total potential of ENB, for most conditions conditions I've made a separate ini. I know it's difficult to believe but at that place are also separate inis for Eclipse (Auriel's Bow) for Bloated Man's Grotto special weather and for Boethiah'south Calling quest weather ;) Link to my Patreon site: ---------------------------------------------------------- Installation instructions ---------------------------------------------------------- - Full general info - ---------------------------------------------------------- - For new ENB users - this preset (as many others) can't be installed using mod manager considering the files aren't copied to the Skyrim Data folder. - All fancy ENB effects are enabled, Wet furnishings, Detailed shadows for normal maps, Particle shadows etc., so don't wait superb performance. This preset isn't made for that :) - Since Cathedral Weathers is not fabricated for ENB, in that location are a few issues. CW Epitome Spaces will not work with my preset. Water and waterfalls tin can be too vivid during certain weather condition and this can't be changed using ENB. Anyhow, I did my all-time to make everything expect as good as possible :) - If you are using "SSE Engine Fixes" and y'all have bug with too vivid LOD in snowfall-covered areas, set "BSLightingShaderForceAlphaTest" to false in the EngineFixes.ini. - If you lot are using "SSE Display Tweaks" and you're stuck on the championship screen, set "ForceVSync=false" and "EnableFPSLimit=faux" in enblocal.ini. - "Known mods that can cause ENB issues" ---------------------------------------------------------- - Preparations and requirements - ---------------------------------------------------------- //!\\ "SSE Engine Fixes (skse64 plugin)". The newer version fixes a issues with loading saves (those from interiors), which has been in the game for ten years! "Cathedral Weathers and Seasons". Don't use unofficial update! My "Rudy ENB Cathedral Weathers ADDONS and REQUiRED Files FOMOD". You will find information technology in the main files section on this page. "Enhanced Volumetric Lighting and Shadows" (EVLaS) "Water for ENB" "Embers XD" "Obsidian Mount Fogs" //!\\ Soft requirements for Rudy's version //!\\ "Window Shadows RT" - Window Shadows Enhancer is required. - Considering this is a multi-atmospheric condition preset and information technology has a separate ini for many of the game weathers, you must install - "ENB HELPER SE" - ENB "DisableFakeLights" works again in 0.440 ENB version with the latest version of the game. So, you don't need to install "One-time Skyrim SE Shader Parcel to gear up SSS in ENB on SSE 1.5.lxxx". Just make sure that DisableFakeLights=true in the "enblocal.ini" file. - Y'all must install "Skyrim Particle Patch for ENB, SE version". Many meshes from the game aren't prepared for ENB. Remember to conciliate or delete "Particle Patch for ENB SSE.esp" file (it's not necessary when you lot use "ENB Helper SE"), but keep the resource (meshes, textures) installed with this modernistic. - You must Install "ENB Light". An effect called "ENB Circuitous Particle and Fire lights" requires this. - Install "Water for ENB". Shades of Skyrim version with Darker LOD Water option. I haven't tested other versions, then I don't know what they look like in the game . - And "Embers XD". ENB fire effect from my preset is prepared for Mindflux's mod. Choose the Orange flames and Optimized version, Disabled Cherry-red Glow and Reduced Yellow Glow - And of class ane of these mods: Storm Lightning for SSE and VR (Minty Lightning 2019) or Lightning During Storms SSE (Minty lightning). - They might come in handy - "Vivid Waterfall Prepare for ENB" - Tune your monitor'south Black LEVEL, CONTRAST, WHITE SATURATION and GAMMA. ---------------------------------------------------------- - Skyrim SE options bill of fare and SkyrimPrefs.ini and Skyrim.ini - ---------------------------------------------------------- Turn off: - Screen Space Ambience Occlusion A few important things: - Yous need to apply in-game volumetric rays. Many fog effects require them, make sure that in SkyrimPrefs.ini, "bVolumetricLightingEnable" is set to "1" - You lot need in-game DoF, "ENB underwater" event requires it, even if the game's DoF is disabled in the enblocal.ini file. - Make sure that in SkyrimPrefs.ini Skyrim.ini, these lines look exactly similar this: SkyrimPrefs.ini: You can apply BethINI for the ini tweaks ---------------------------------------------------------- - Preset installation - ---------------------------------------------------------- - Download latest public ENB binaries, (a black arrow at the bottom of the page ). - Copy d3d11.dll and decompiler_46e.dll and paste into your Skyrim SE folder. - Download and unpack my preset. - Copy and paste my files from "! Catherdral Weathers ..." (choose but one version) into your Skyrim SE main directory. !!! next steps are required for this version to work properly !!! - Download and install - "Cathedral Weathers and Seasons". Don't utilize unofficial update! - Make sure that in your enblocal.ini file "DisableFakeLights" is gear up to true. !!! More than detailed information on load orders in txt files in the preset archive !!! !!! Don't use "Improved Rain and Fog for Cathedral Weathers". My preset is designed for a pure Cathedral Weathers modern and for its volumetric effects. Foggy and rainy weather are changed by ENB and don't demand to be corrected with external modifications !!! !!! For the aforementioned reason, I do not recommend using Supreme or True Storms !!! !!! All special effects, such equally sunsets, sunrises, sun rays, are prepared for Vanilla and CW clouds, so exist conscientious with mods that alter deject textures. Seems that "ETHEREAL CLOUDS" are safety to utilise !!! ---------------------------------------------------------- ---------------------------------------------------------- - Zangdar's version installation and requirements for LUX - ---------------------------------------------------------- Spoiler: Evidence - Make sure that in SkyrimPrefs.ini, these lines look exactly like this: Skyrim.ini: 0 - !!! First of all , don't employ "Window Shadows" - this version isn't prepared for this mod. ane - Download the version 4.7 of Reshade >>> here <<< and follow the instructions in ! ReShade Installation steps folder OR If y'all want use the performance ini Don't install the ReShade ! 2 - Download the latest ENB for Skyrim SE and copy d3d11.dll and decompiler_46e.dll to your principal skyrim SE directory. Please remove "PrivateProfileRedirector SE" if you use it, Boris mentions it as being incompatible with enbs as it disables some weathers; source link 3 - Download and install the following needed files 4 - Paste in your root skyrim se directory folder Rudy CW zangdar72's Edit + Reshade -> [ Skyrim SE folder ] For performance Ini, in the binder "ADDONS" nether "!_Better Functioning ini" put information technology into the root directory of your game folder. If you're using Rudy Nordic ruins and you observe the dungeons likewise dark for your sense of taste; you tin can use a custom ini within the folder ADDONS- > Brighter Dungeon In ADDONS Binder, if yous want brighter nights, select the binder respective to the Night Vision modernistic used in the folder "!_Brighter Night". If you are using "R.A.S.S. Rain Ash And Snow Shaders - Moisture Frost Common cold Grit", install "Rudy ENB R.A.S.S. Ready" from the office I (stock-still and improved textures). In the R.A.S.S MCM menu, Character & NPC Visual Furnishings cull Wetness - Raindrops Only (the full version of this effect is incompatible with ENB). In Photographic camera Visual Effects plough off Ashstorming. I've stock-still weathers in "Cathedral Weathers.esp", so R.A.S.S. effects turn on only when the weather is right. 5 - Open the game - Please note ENB takes around 20 seconds to load to that'southward normal. One time game loaded printing HOME, and follow the prompts, select my preset from the drop down carte du jour. 6 - All effects are on by default. Press DEL to toggle reshade and shift + f12 to toggle ENB effects. ---------------------------------------------------------- !!!!!!!!! SOME IMPORTANT Information !!!!!!!!!! Spoiler: Bear witness "NIGHTS and INTERIORS Brightness" "ENB UNDERWATER" "SSE SUNGLARE" "ENB SSS - SUBSURFACE SCATTERING" "SSE LENS FLARE" "ENB ANIMATED STARS" Call back, not all the texture replacers for the night sky are compatible with it. With some of them, that effect look but odd when is enabled. "ENB EDGE ANTI-ALIASING and SMAA" "ENB Night EYE" ---------------------------------------------------------- Hot Keys in my enblocal.ini If the shift+Enter combination didn't work for yous, alter in the enblocal.ini these two lines: KeyCombination=0 and KeyEditor=35. Now the End key should bring upwardly the GUI. Key CODES ---------------------------------------------------------- - Boris Vorontsov With special thanks to JonnyWang, Mangaclub, True Draconis and RedMad Sorry for my english, it's not my native linguistic communication.
ENB preset particularly designed for CATHEDRAL WEATHERS
The reason is prosaic. I started working on this update, designed specifically for EVLaS.
There is a lot of work on such a project, in addition to dealing with ENB, you need to right things that were never included in weather modernistic, in this case Cathedral Weathers, and which are now possible to obtain thank you to EVLaS. I mean primarily Volumetric Light, well but we also finally have decent shadows cast past the terrain :)
Work progressed. I finished tweaking all the rainy and foggy weather condition when my PC decided, that he had plenty of this life and died.!_SKYRIM_OvercastRain.ini - c821f
!_SKYRIM_OvercastRain_2.ini - 10a23d, 10a242, 10a238, 10a7a6
!_SKYRIM_StormRain.ini - c8220, 10a23c
!_SKYRIM_StormRainTU.ini - 10a241
!_SKYRIM_Marsh_Rain.ini - 10a231
!_SKYRIM_StormRainCW.ini - 00088a
!_SKYRIM_OvercastRainCW.ini - 000818
!_SKYRIM_CloudyRain.ini - 2e7ab
!_SKYRIM_Fog.ini - c821e, 10a7a7, 10a239
!_SKYRIM_Fog2.ini - 10a235, 10a23e
!_SKYRIM_Marsh_Fog.ini - 10a232
!_SKYRIM_ClearBright.ini - 81a
EVLaS - https://www.nexusmods.com/skyrimspecialedition/mods/63725
ENB Grass Collisions - https://world wide web.nexusmods.com/skyrimspecialedition/mods/67886
Unfortunately, manual installation. Just overwrite any older versions.
DynDOLOD is also very helpful with "Water for ENB" LOD issues.
Many thanks to True Draconis and LonelyKitsuune :)
At present "Dynamic Volumetric Lighting and Sun Shadows", "Embers XD" and "Water for ENB" are a "hard requirement" for the five.0 version of the preset.
A small-scale - GALLERY - with screenshots from Zangdar's version.
Likewise some Interiors screens with LUX
Plus "Window Shadows RT" of "Enhanced Lights and FX" with "Tamriel Master Lights", delight treat them equally "soft requirements" for Rudy'due south version.
For special places in the game world, too.
And so y'all have split weather for:Inns,
Mines,
Forts,
Thieves Guild,
Night Brotherhood,
Mistveil Continue,
Castle Volkihar,
High Hrothgar,
Azuras Star,
Dwemer Ruins,
Nordic Dungeons,
Ice Caves,
Apocrypha,
Soul Cairn,
Blackreach,
Sovngarde
Hall of Valor
Blue Palace
Dragonsreach
and Solstheim.
But you can detect many managers specially designed for installing ENB or ReShade, here on Nexus.
(Zangdar's Edit has its own requirements; cf "Zangdar's version installation and requirements for LUX")
or
"Enhanced Lights and FX" - ELFX Enhancer is required.
with
"ELFX Fixes"
and
"Tamriel Main Lights"
My preset is designed for the white balance - 6500K and Gamma 2.two
- Snow Shader
- Lens Flare
bSAO_CS_Enable=0
bSAOEnable=0
bEnableImprovedSnow=0
bVolumetricLightingEnable=ane
bUse64bitsHDRRenderTarget=1
bDrawLandShadows=1
fGamma=i.0000
bDoDepthOfField=i
Skyrim.ini:
bVolumetricLightingDisableInterior=0
- Try non to use too low values for "fShadowDirectionalBiasScale". This tin cause shadow stripes when yous employ ENB. I remember something between 0.30 and 0.47 will be appropriate.
- For fFirstSliceDistance, utilise a value of 2896.0000 or greater.
- Download and install - "Enhanced Volumetric Lighting and Shadows" (EVLaS), and optional file "EVLaS Skyrim Underside"
- Install "Rudy ENB Cathedral Weathers ADDONS and REQUiRED Files FOMODI" (from Primary files department on my mod page). Overwrite Cathedral Weathers.esp and Cathedral Weathers.ini file. In addition to esp, FOMOD besides contain the avails from Vivid Weathers (required for the new Solstheim ash storm effect to work properly), the sky and cloud meshes made by TrueDraconis, my ini for DVLaSS mod and fix for blinding fogs. All of these files are required for this preset.
- Cull what you demand from the "Options" category and "Night middle Version".
bSAO_CS_Enable=0
bSAOEnable=0
bEnableImprovedSnow=0
bVolumetricLightingEnable=1
bUse64bitsHDRRenderTarget=i
bDrawLandShadows=i
fGamma=1.0000
bDoDepthOfField=1
- Try non to use too low values for "fShadowDirectionalBiasScale". This tin cause shadow stripes when yous use ENB. I call up something between 0.30 and 0.47 will be appropriate.
- For fFirstSliceDistance, use a value of 2896.0000 or greater.
There are simple switches for Interiors and Nights effulgence in the enbeffect.fx shader, ENB UI, Shader parameters window. You can adjust them to your liking.
This effect requires in-game DoF, and then the DoF must exist turned on in the game settings (Just at the same time it's turned off in the enblocal.ini file, considering I'g using a great Marty McFly'south shader for the DoF effect). Anyway, underwater tin exist tweaked in 2 places, in the main ENB UI, y'all can adjust Tint Amount (adopt this value for the h2o mod you are using) and Caustics Amount and in the enbunderwater.fx shader, there will observe Blur Corporeality and Range.
Is disabled in the effects department and set to 0 in the ENB UI, If y'all like this upshot enable it and tweak the values.
If you use the "Subsurface Scattering Shaders for Skins" mod, deinstall it. ENB SSS is based on a diffuse map, and so the game sss maps *_sk.dds are ignored by that effect. For this reason, ENB SSS depends on a trunk texture replacer you are currently using. Y'all should avert using the default sss maps, they are pink and saturated, better to use dark or fifty-fifty black maps. ENB is ignoring them, but the game engine no, so yous can't reduce a red/pink tint effect. Try "UNP Female Torso Renewal", subsurface maps "Dark Red" or "Black".
Feel free to fine-tune this upshot in the ENB UI.
This outcome Is set to 0 in the enbseries.ini, and then you can't see it in the game. If you like it, tweak the values in the [LENSFLARE_GAME] section, in the ENB UI.
This a new enb addon. It'south really absurd, run across my video :
I made my own bitmaps, which works more or less well. They replaces a two textures : skystars.dds and skyrimgalaxy.dds. You lot can notice them in the "Addons" folder, can be installed using a mod manager.
This particular effect should be tweaked individually past the users. To exercise information technology, open the ENB UI (shift+Enter), scroll downward to the [Heaven] section.
There is a 1 more problem with this upshot. It depends on the anti-aliasing method you employ. My enbseries.ini is prepared for TAA and my bitmaps. If you utilise FXAA, or a modern which changes a stars texture, a few parameters need to be tweaked.
First with a "StarsCurveNight" value, lower it, if you apply FXAA, then play with "StarsAnimationDensity" and "StarsAnimationIntensity" until you attain satisfactory results.
As you probably know (or maybe don't) in the 0.334 binaries Boris adds a new border anti-aliasing, in my enblocal.ini, if y'all use my file, this addon is disabled. I'm personally using TAA and think, that in that case, additional AA isn't really necessary.
But if yous hate TAA (this method has a few cons) and adopt to apply FXAA, plow it on.
With the latest update I've added an additional anti-aliasing method, SMAA (big cheers for Kingeric1992 and Adyss). Is off by default. To enable it just modify the technique in the enbeffectpostpass.fx, run across the screen :
PostPass
But SMAA 1x is available. Y'all can utilize it as an additional anti-aliasing (simply don't know if this makes sense. eats ii-3 frames in my case), or as a replacement for FXAA. One large pros, you lot can tweak information technology in the UI. More info you will notice in the readme file.
The code for the Night Centre effect is made by Phinix - writer of "The Truth ENB". He was and then kind that allow me to apply this code. A huge thanks, Phinix :D
In the ADDONS directory you lot can notice a special esp files prepared for a normal gameplay and for a Predator Vision mod. Install or copy esp and copy all prepared files to the proper folders.
To plough information technology on/off, open ENB UI (shift+Enter}, expand, in the right window called "Shader parameters", enbeffect.fx section, ringlet downward and uncheck "Use Nighteye Gear up".
A bit more of theory, more details and info, how to fine-tune this effect, you lot will find on The Truth ENB page - - THE TRUTH ENB
shift+F12 - disable/eneble effects
shift+Enter - ENB GUI
shift+F7 - DOF on/off
Insert - screenshot - saved in the game folder
- JawZ
- Marty McFly
- Tapioks
- MaxG3D
- Kingeric1992
- Jjensson
- Adyss
- Phinix
- Bethesda
- THE SANDVICH MAKER
- lazy4466
- True Draconis
- LonelyKitsuune
- IconicDeath
- isoku
- lKocMoHaBTl
- JonnyWang13
- Mangaclub
- Doodlezoid
- InstantKor
- foreverphoenix
- Pamposzek
Source: https://www.nexusmods.com/skyrimspecialedition/mods/39113

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